![]() Scorpion with "valet" archetype (does all the fine detail work for you) Knowledge (Geography) (+6 headband bonus) Knowledge (Engineering) (+4 headband bonus) (human alt racial) Focused Study (bonus skill focus 1/8/16)ĥB Arcane Discovery (Arcane Builder: Wonderous Item)ġ0B Arcane Discovery (Arcane Builder: Arms and Armor) You will never run out of blasty spells, and the melee will love you for doubling their gold. Make a party friendly item creation/know-it-all wizard with staff like wand. My advice is don't optimize too much, because you will reduce the game to "super wiz and his monkeys with sticks" All official pathfinder books are allowed but the DM has been ambiguous about 3.5 material and 3rd party material but for the sake of not having to remake the character I would rather stick with the official pathfinder books. We've been given standard 12th level gold so something like 100K gp, and my stat rolls are 18, 16, 16, 15, 13 ,13. I have never played pathfinder before so Im here asking for some help on how to optimize my mage but I have played 3.5 so I have some experience with the game system. Now given that I know that the rest of the party is going to range from terribly built to reasonably optimized, I would prefer to make an optimized blaster sorc and/or wizard to play. With that in mind I managed to grab the arcane spellcaster slot and I've decided I want to play a blaster arcane class. Kill, kill, kill some more grab loot and go. From what we have been told the game will mainly hack n slash. I know the divine spellcaster is going to be a Fighter/Barbarian/Cleric with 6 levels in cleric but he's taking no healing spells. We've been told its going to be a low magic world (one arcane and one divine spellcaster in the group no one else is allowed to have spells and each character gets one magic item at character creation even if you could purchase more.) There are currently going to be 5 or 6 people in the party. In the absence of any ruling otherwise and with both traits officially approved, I think you are in the clear.So some friends of mine have decided to run a Pathfinder game. Other examples I've found of this combination seem similarly gimmicky and not really game-breaking. Casting an intensified Fireball at 2nd level would be alright, I guess, but only useful once you are over level 10, and again, spending a pair of talents plus a feat (and not an especially useful feat in general) to buff just that one spell and not even get a payoff till level 11 is not really a threat to game balance. Sure, you could sling Magic Missiles all day long, but you've spent all that to spam one not especially powerful spell. Now you are in the hole two traits and a feat just to get this setup. In both cases, you are limited to a specific spell, and both are contingent on using a metamagic feat, which you have to spend feats on. Both Magical Lineage and Wayang Spellhunter have the stamp of approval (hover over the round icon to the left of the trait name and it reads "PFS Legal").įurthermore, I'm reasonably confident this combination isn't the threat it seems. As mentioned, the Archives of Nethys are Paizo's official SRD, and on the site it notes which traits are PFS approved. There is an entry in the FAQ about Magical Lineage, and it says the trait cannot reduce a spell below its original level. In a few different places I found people saying it was permitted for them in PFS, or that Paizo had an official ruling stating it was allowed, but no link or anything so I can't be sure. Archives of Nethys are now the official Paizo srd, and is permitted to use Golarion-specific names and information. The d20pfsrd had it listed as Metamagic Master because they were asked to remove anything specific to the Golarion setting from the site, so they renamed Wayang Spellhunter to Metamagic Master. Its called Wayang Spellhunter in Pathfinder material. Its important to note that the trait "Metamagic Master" does not exist anywhere in Pathfinder material.
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